For fast, robust results we recommend incorporating the fully rigged StretchSense Ninja and the StretchSense MoCap Pro Plugin into your MotionBuilder scene and using the Ninja’s control rig to drive the hands of your character. See our Github repository for … Read More
We have a variety of tools for Unity all of which are available on request. Unity project that will let you access raw data from our gloves to build your own custom applications Unity project with our classifier mode built … Read More
Our gloves work in parallel with any other motion capture hardware you are using in MotionBuilder. We stream raw sensor data directly into MotionBuilder and convert that into joint angles for the hand bones. To add real time hand capture … Read More
Captured data can be recorded in several locations to cover all use cases. Raw data can be saved to a user-specified file on the SD card on board the gloves. Raw data, joint angles and your calibration profile are saved … Read More
Currently four pairs of gloves can be connected to one instance of MotionBuilder.
You can connect Timecode using an UltraSync One module and MotionBuilder. Each MoCap Pro Glove accepts LTC data from an UltraSync One module via the built-in USB-C port and will timestamp each data packet at the time of capture. In … Read More
Our gloves work in parallel with any other motion capture hardware you use with MotionBuilder. We stream raw sensor data directly into MotionBuilder and convert that into joint angles for the hand bones. To add real time hand capture to … Read More